@startuml
sprite $helicopter_symbol [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000158200003851000000000000000000
00000000000000017DFFF400004FFFD71000000000000000
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0000000000006FFFFFFFF400004FFFFFFFF8000000000000
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000006FFFFFF600000000000000000000006FFFFFF600000
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003FFFFF6000007FFFFE00000000FFFFF7000006FFFFF300
006FFFFF2000007FFFFE00000000FFFFF7000002FFFFF600
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000000000000007FFFFFFFFFFFFFFFFFF700000000000000
000000000000007FFFFFFFFFFFFFFFFFF700000000000000
000000000000007FFFFFFFFFFFFFFFFFF700000000000000
000000000000007FFFFFFFFFFFFFFFFFF700000000000000
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002FFFFF7000007FFFFE00000000FFFFF7000007FFFFF200
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0000DFFFFF40005FFFFD00000000DFFFF50005FFFFFD0000
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00000CFFFFFC000189400000000004971000CFFFFFC00000
000003FFFFFFB0000000000000000000000BFFFFFF200000
0000008FFFFFFC10000000000000000001CFFFFFF8000000
0000000BFFFFFFE600000000000000005EFFFFFFB0000000
00000000DFFFFFFFC50000000000005CFFFFFFFC00000000
000000001CFFFFFFFFE9500000059EFFFFFFFFC100000000
0000000000AFFFFFFFFFF400004FFFFFFFFFFA0000000000
000000000007FFFFFFFFF400004FFFFFFFFF700000000000
0000000000002BFFFFFFF400004FFFFFFFB2000000000000
000000000000004BFFFFF400004FFFFFB400000000000000
000000000000000027CFF400004FFC720000000000000000
000000000000000000002100001200000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HELICOPTER_SYMBOL(_alias) ENTITY(rectangle,black,helicopter_symbol,_alias,FA6 HELICOPTER_SYMBOL)
!define FA6_HELICOPTER_SYMBOL(_alias, _label) ENTITY(rectangle,black,helicopter_symbol,_label, _alias,FA6 HELICOPTER_SYMBOL)
!define FA6_HELICOPTER_SYMBOL(_alias, _label, _shape) ENTITY(_shape,black,helicopter_symbol,_label, _alias,FA6 HELICOPTER_SYMBOL)
!define FA6_HELICOPTER_SYMBOL(_alias, _label, _shape, _color) ENTITY(_shape,_color,helicopter_symbol,_label, _alias,FA6 HELICOPTER_SYMBOL)
skinparam folderBackgroundColor<<FA6 HELICOPTER_SYMBOL>> White
@enduml